Shadow the Hedgehog Review (Gamecube)
Shadow the Hedgehog follows, well… Shadow the Hedgehog, as he travels on a quest to discover his true identity. It seems that Shadow now suffers from amnesia and has no memory of his past. If that wasn’t enough, a war is taking place between humans, aliens, and none other than Dr. Eggman. Of course, with no memory, this means Shadow has no way of telling friend from foe or whether he is good or bad. These choices will all be made by the individual who will be playing as Shadow!
The game opens with a cinema of Shadow watching Westopolis being invaded by the aliens known as the Black Arms. Suddenly the leader of the aliens, known as Black Doom, appears before Shadow, commanding him to acquire the ever famous Chaos Emeralds. While Shadow would prefer not to get involved, it seems that Black Doom has some sort of familiarity with Shadow and his past. In an attempt to develop some sort of memory, Shadow decides to work alongside Black Doom.
Of course, Shadow doesn’t actually have to work alongside Black Doom. Like I said earlier, the player will be able to choose the path that Shadow takes. For the most part, many of the missions feature the choices of taking the dark path, hero path, or the normal path. Each of these missions features one objective that, upon completion, will result in you receiving the path that objective is linked to. For example, the dark path might request that you defeat a certain number of human soldiers, but the hero path may ask you to save the humans and defeat the aliens. However, there are some…